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Sep 18 — Weapon enchants · Magic shop · Crafting overhaul · Party adjustments

Admin · 2026-09-18 · edited 2026-09-30 · 159 views

Machine-translated · View original (Korean)

※ This post was moved from the Notices board to this forum.
Future game updates and changes will be posted on the game's forum.

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I list what I refined on September 18 in one place. The server is already up.

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■ Weapon Enchanting (New)
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If you cast a spell without targeting an enemy while not in combat, the energy settles into the weapon in your hand instead of striking.

Cast Spark → Summon Fire
Cast Lightning → Summon Lightning
Cast Frost → Summon Cold
Durum → Currently worn and remaining time.

The day you wear it shines. You can walk in darkness without a torch.
When you strike the razor blade, the blade becomes a mirror and reveals what’s in the adjacent room.
The endurance time lengthens with the mastery level of the spell. The more you use a spell, the longer it lasts.
Switching weapons does not carry over attributes. What is wrapped is the steel, not the person.

※ If you specify a target (cast ember goblin), it will attack as usual.

────────────────────────────────
■ Magic Shop has opened (New)
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Until now, spellbooks were sold at village merchants' stalls. That's why they had no place on the map.
Now cast a spell on the upper floor of the forge, and the wizard Moolbit watches. In that room, type 'book' to see the list.

※ The three spell names written on the stall sign were names that do not exist in the world (Fire, Cold, Lightning).
So the three attack spells were completely invisible to the player. We fixed it with Flame, Razor, and Lightning.
※ 서릿날은 속성 이름이 어긋나 상성이 한 번도 안 걸리고 있었습니다. 같이 고쳤습니다.

────────────────────────────────
■ Reassembled the combination
────────────────────────────────
Combinations now only create food, drink, and reading material. No equipment is crafted.
Equipment is obtained by looting, buying, or forging at the blacksmith.

Healing Potion: Grass Herb → Filtered → Refined → Distilled
Magic potion progression: Clear potion → Blue potion → Deep potion → First breath potion
Potion of Movement: Unbind → Haste → Wind
Food: Dried meat → Honey-glazed meat → Yeoul bento → First Fire bento
Attack · Defense · Dodge · Stats – Multiple levels per branch

The upper layer uses the lower layer as material. Two 'Dulpul' herbs make a 'Filtered' herb, and two 'Filtered' herbs make a 'Goeun' herb.
The top Yeoul post is made by gathering one each of the big body, big face, and big hand posts.

View combinable items by category
Make herbal medicine from wild herbs
Read a difficult text (power increases over time)
Feel the energy rising in your body right now.

※ There was not a single place where tendons appeared in the world. In fact, the old leather armor combination could not be made.
I made it exit from the beast, and things like the salt lump, charcoal shard, and the firstcomer's salt that were placed on the floor once
We also added items that were previously only available as materials to drop from mobs.

────────────────────────────────
■ Party
────────────────────────────────
Call the party name with "Leonhart" prefixed
See at a glance where and how badly each party member is injured.
When supporting a party, you hit together with what the party hall hits (magic works automatically).

During a party, the party hall’s hap‑eon is temporarily lent to party members. Even places blocked by words you haven’t heard yet
You can enter by following the party hall. However, you don't learn anything. When the party scatters, the borrowed horse is
If you are in a place you cannot go alone, you will return to the spot. Warp follows the same rule.

Fixed a bug where parties would become disordered when the connection dropped.
If the party hall disconnects, the party is disbanded; if a party member disconnects, only that person leaves.

★ Party members in the party stay connected even when idle
If a person who is alone in the party hall makes no input for an hour, they will be disconnected.

────────────────────────────────
■ After death
────────────────────────────────
The corpse's persistence time has been increased from 30 minutes to twelve hours. You can still find it the next day.
If the corpse has already disappeared, you revive in your bare body instead of being trapped as a soul.
Stats remain the same, only equipment and carried money are missing.

※ I have released everyone who was trapped in the soul state. It was my fault for restarting the server so frequently.

────────────────────────────────
■ Village Cleaner
────────────────────────────────
Items thrown on the floor are collected by the janitor and incinerated at the crematorium.
Do not touch the floor of the donation center or the corpse.

Track down where the cleaner is
Watch the cleaner, see inside the sack
Return the leather armor before burning it.

I was told you walk fast, so I was late a lot. The direction also appears in Korean.
What you burn doesn't come back. If you dropped something valuable, retrieve it before it reaches the incinerator.

────────────────────────────────
■ Other
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· The word "일어나" can be written with a single character: ‘일’.
· Speech is only heard by people in the same room, <person> is heard by two people, and shouting (외) is heard by everyone.
· We inform everyone who comes in, who goes out, and how they fell.
· Expanded the map and redrew it. Each terrain has a different color.
· Abilities that have already reached their cap are not considered wasted increases. The rate at which caps increase has also been slightly sped up.
· Fixed intermittent disconnects during home page telnet access.
· The drop rate for items thrown away in the village has been lowered.

I also updated the starting guide. The new commands are listed there.

Please report any inconveniences or bugs on the Q&A board. We read and respond.

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